kbdnr

Audiot

As part of improving my “wEb PrEsEnCe” I am dumping the existing Audiot codebase into a public github repo. It was previous located in a bitbucket private repository and receiving no changes or love.

The Audiot code repository is available here. Cloning and building the code should be simple on a windows machine and is currently unsupported on other environments.

The system was developed around the time of a WPF/Prism focused work project, which is visible in the project structuring. Prism Library is a shining example of the hopes and dreams of the WPF development world and is worth checking out if that is something you are into.

What is Audiot?

Audiot was designed as a hobbyist performance tool primarily for the DXGPVWZ collaborative project in 2018. One of the primary drives was the absence of graphical tools in this domain. While something like hookpad is many levels more accurate and intricate, it feels more like piano-roll meets excel with no focus on sound design or performance as an end goal.

User input

While the existing Audiot user input is limited, a lot of interesting results can come about by entering inputs of different lengths. Each field is first parsed to obtain the listing of values, which are then iterated.

Here is a fun example:

  • Prog: 1,2,2,4,5
  • Octave: -1,1,0
  • Inv: 0,1,2

The system will continue to “wrap” over the values provided, progression step 4 will use octave -1, and inversion 0. Utilize prime-number sized inputs will create some interesting concepts to emerge over large number of repetitions.

A secondary option allows for midi input to be received and used either directly (note input) or as a trigger for the designed sequence. While confusing, this functionality was added mainly for interesting concepts to emerge when playing the dg-20 in midi mode 2 (each string playing notes on separate midi channels).

Why Use Comma-separated text fields

This is a good question. Mostly laziness.

Possible road-map

Ideas that we’d like to include in the future

  • Linking/unlinking device timing for clocking influence
  • Scale/Progression or Control Change interpolation between devices
  • (Programmable) LFOs for independent control changes (i really want to add this)
  • Representation of user input in non-comma separated text fields
  • Portable build(s) using ILMerge
  • Utilize avalonia xaml framework for cross-platform/mono unsupported
  • .NET Core targeting
  • Port to Unity/OpenXR performance environment